| M | T | W | T | F | S | S |
|---|---|---|---|---|---|---|
| « Dec | ||||||
| 1 | 2 | 3 | 4 | |||
| 5 | 6 | 7 | 8 | 9 | 10 | 11 |
| 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| 19 | 20 | 21 | 22 | 23 | 24 | 25 |
| 26 | 27 | 28 | 29 | 30 | 31 | |
To downgrade all the way down to F-, follow the same steps as upgrading to SS, but instead of staying in the lobby when the players go to their dashboards, join the match as soon as they leave. You will see you points go down all the way until you are an F-. This is a great way to unlock all of the rank achievement, such as going from an SS to an S.
This way is easier and works better. First, get a party of three. Then have the de-ranker stay in the lobby. The two other players join the match and start. Pick the character you start on (Ayane or Kasumi) and once the game starts just fight each other. When the box appears in the corner of the screen, then the winner has to turn off his/her Xbox 360. Wait three seconds later and the other player turns off his/her Xbox 360. The de-rankers score should go down really fast. You can watch it go down on the players list. It will go all the way down to an F minus if you stay in the lobby. Play a game as a fminus to unlock that achievement.
It’s not terribly hard and as long as you can finish first in two laps, you get a mild sum of Zack dollars per time segment.
Although this is on Christie’s slot machine, your girl can be any character.
So, for anyone that wants to show off the pole scene to their friends, (or just want to watch it over and over and over) you can use a a memory card and the Datel Transfer Kit, simply copy the game save from your hard drive to the memory card after you have the ticket once, then image that memory card to your computer’s hard drive.
Then, you can load that image back onto the card at any time, plug and go! Just make sure you don’t overwrite your most recent saved game with the older image. I just tried copying the game save from memory manager from the HDD to the memory card, seemed to work. I copied the general game save and the vacation game save.
If you choose to quit the game at an evening time segment and receive an accessory or suit gift from a girl at the hotel, the gift changes each time you resume the vacation (and start back at the hotel).
You may be able to use this to your initial advantage by “re-loading” that particular point of the vacation until the gift is something you want to keep. Reset on the Xbox 360 by selecting the Guide button and going directly to the Xbox dashboard, then reboot the game from there. As long as you do not select “Quit Game” (or complete Day 14), your vacation data does not update and save.
The trick is to be in the Xbox 360 gamertag menu before Zack says that all bets are final. Then get ready to log out. Then wait for the ball to land in place. It gets hard figuring out which hole the ball falls into, but if you don’t know for sure, just wait until you see the position of the camera when the statue that falls.
If you stand to win, decline to sign out. If you lost, sign out immediately. Then log immediately into your gamertag. You will then log back into your account. To speed things up, you can un-hook your network cable. If you are XBOX LIVE registered, it will say unable to connect. Cancel out until you get to the main screen. Start up the vacation, and you should have all the money back.
Once you do win at roulette, you may want to take a breather at a cheap slot machine (at the lowest denomination) and bet one chit. Whether you win or lose, let the account update itself so you “reset” the Itagaki style hidden win/loss coutner for the roulette game. This way, you can stand to hit it big again if you try again (although you should just go to bed or quit the game after sending out gifts to save your progress). Since there’s about a one-third chance you’ll win on a 36 number (actually 38, including 0 and 00), this is a fantastic way to earn money quickly and collect all suits easily.
Warning: When you make a large bet and spend your last chip, Zack stops the betting process and earneslty rushes you to get to the gamertag sign out screen. To get around this, don’t bet all of your money. If you are using $1000 chips then you keep more than $1000 around. Also, there is a maximum amount you can bet on any one spot — if that spot is occupied by another girl, move onto the next one.
You may only place items into the collection when you are in the hotel. This means you must have at least a duplicate of one suit (no nekkid girls in DOAX2). Once you have all the spots on the swimsuits, accessories, and items filled, you may select the ‘Leave Island’ option and there should be a new option called Virtual Pictorial.
Y, X, X, Left Bumper, Right Bumper, X, X.
You should receive a message that says, “This will perform maintenance on your Xbox 360 storage devices. Do you want to continue?” If you click yes, your Xbox 360 will clear it’s hard drive cache. If you click no, you’ll be returned back to your dashboard menu. This will help your Xbox 360 run a tad faster and fix freezing issues. Note that this will delete all non-Arcade game downloaded content and updates, although your save games will remain.
To do the gift-giving sign-out trick, give a love gift to the girl on the first day, and play against her in Volleyball at least once. Next stay in the same hotel that she is in. That night give her a love gift. Then during each set, put on the suit you want to give her, then select the suit to give to her. During the “Now Loading” screen, press the Gamertag button and get ready to sign-out. If she accepts, she will spin into the suit. If not, sign-out. Then try again with the next suit you have in stock.
It does work. I played Kokoro and gave all of her suits to Ayane in about 4 hours time. This is partly due to the fact that Ayane, Helena, and Tina don’t like to be gift given in the Morning set (so I had only Daytime and Evening sets to give suits to). But all the other girls you can gift give during the Morning, Daytime and Evening sets. Then every night, gift the girl a love item from Jack-Of-All-Trades.
| Title | Requirement | Points |
| Own 15 Vehicles | Own 15 vehicles in career mode. | 15 |
| 20 Wins | Win 20 races. | 20 |
| 10 Wins | Win 10 races. | 15 |
| 5 Wins | Win 5 races. | 10 |
| Hat Trick | Win 3 races in a row. | 15 |
| First Clean Race | Complete a race without crashing. | 15 |
| First Victory | Win first race. | 15 |
| First Podium Finish | Place in top three of a race. | 15 |
| First 20m Jump | Jump 20m (or equivalent feet). | 15 |
| Driven in excess of 100 miles | Drive a total of 100 miles in career mode. | 5 |
| Driven in Excess of 250 Miles | Drive a total of 250 miles in career mode. | 10 |
| Driven in Excess of 500 Miles | Drive a total of 500 miles in career mode. | 20 |
| Driven in Excess of 1000 Miles | Drive a total of 1000 miles in career mode. | 25 |
| Tier 2 Career Points Milestone | Achieve maximum points up to the end of Tier 2 in career mode. | 10 |
| Tier 4 Career Points Milestone | Achieve maximum points up to the end of Tier 4 in career mode. | 10 |
| Tier 6 Career Points Milestone | Achieve maximum points up to the end of Tier 6 in career mode. | 20 |
| Tier 8 Career Points Milestone | Achieve maximum points up to the end of Tier 8 in career mode. | 20 |
| Maximum Career Points Milestone | Achieve maximum points up to the end of Tier 11 in career mode. | 45 |
| FWD Rally Veteran | Win every official FWD Rally even in career mode. | 20 |
| 4WD Rally Veteran | Win all 4WD Rally events in career mode. | 20 |
| Classic Rally Veteran | Win all Classic Rally events in career mode. | 20 |
| RWD Rally Veteran | Win all RWD Rally events in career mode. | 20 |
| Rallycross Veteran | Win all Rallycross events in career mode. | 20 |
| Rally Raid T1 Veteran | Win all Rally Raid T1 events in career mode. | 20 |
| Rally Raid T4 Truck Veteran | Win all Rally Raid T4 truck events in career mode. | 20 |
| CORR Super Buggy Veteran | Win all CORR Super Buggy events in career mode. | 20 |
| CORR Pro 4 Truck Veteran | Win all CORR Pro 4 Truck events in career mode. | 20 |
| Hill Climb Veteran | Win all Hill Climb events in career mode. | 20 |
| Hill Climb Big Rig Veteran | Win all Hill Climb Big Rig events in career mode. | 20 |
| Crossover Veteran | Win all Crossover events in career mode. | 20 |
| Champion of Champions Winner | Win the Champion of Champions event in career mode. | 20 |
| National Rally Veteran | Win all National Rally events in career mode. | 20 |
| Own 15 Vehicles | Own 15 vehicles in career mode. | 15 |
| Own 30 Vehicles | Own 30 Vehicles in Career Mode | 30 |
| Own All Vehicles | Own all vehicles in career mode. | 45 |
| Manual Transmission | Win a race using manual transmission in any game mode | 10 |
| Top Speed | Reach a speed of at least 135mph in a race in any game mode. | 10 |
| All Tracks | Race on every track (including shakedown stages) in any game mode. | 20 |
| First Xbox Live Rallyh Win | Win a ranked rally race on Xbox Live | 20 |
| First Xbox Live hill Climb Win | Win a ranked hill climb race on Xbox Live. | 20 |
| First Xbox Live Clean Race | the player must complete a ranked race on Xbox Live without colliding with anything. | 20 |
| Win Shell Rally Australia | Win the Shell Rally Australia in Championship Mode | 20 |
| Win Sparco Rally Espana | Win the Sparco Rally Espana in Championship Mode | 20 |
| Win Brembo Rally Italia | Win the Brembo Rally Italia in Championship Mode | 20 |
| Win Rally Deutschland | Win the Rally Deutschland in Championship Mode | 20 |
| Win BP Ultimate Rally UK | Win the BP Ultimate Rally in Championship Mode | 20 |
| Win Arai Japanese Alpine Rally | Win the Arai Japanese Alpine Rally in Championship Mode | 20 |
| European Rally Champion | Win the European Rally Championship | 25 |
| International Rally Champion | Win the International Rally Championship | 40 |
| Global Rally Champion | Win the Global Rally Championship |
When trying to get your level four weapon, which requires you kill 500 enemies, try the following. Press the directional button down so your allies don’t kill everybody, and leave one or two people per base alive. When waiting for reinforcements to arrive, find enemy officers, kill the foot soldiers accompanying him first, then finish him. Do this for every officer as many times as they come back. When you’re around 420 kills, you can then take all of the bases and get the kills needed, including the main base. If you fight in the main base before getting at least 420 kills, the probability of you reaching 500 kills is minimal.
To unlock the hidden track “It’s Goin Down”, press the following button combination at the title screen: B, Up, Right, Left, Y. To unlock the hidden track “Make It Rain”, press the following button combination at the title screen: Down, B, A, Right.
To unlock the hidden character Dr. Chang, press the following button combination at the title screen: Down, Y, Right. To unlock the hidden character Fat Joe, press the following button combination at the title screen: Down, B, A, Right.
Complete the game on Devil hunter difficulty (may also unlock by beating on Human difficulty).
Complete the game on Devil hunter difficulty.
Complete the game on Devil hunter difficulty (may also unlock by beating on Human difficulty).
Complete the game on Devil hunter difficulty (may also unlock by beating on Human difficulty).
Complete the game on Devil hunter difficulty (may also unlock by beating on Human difficulty).
There are technically two endings in the game. To see the “extended version” of the ending, you must protect the character Kyrie from being damaged for at least a minute and a half as the credits run. If you manage to do this, the rest of the ending is thereafter revealed. Otherwise, you’ll have to beat the last boss once more and try again.
There are three “elite” difficulty levels that can be unlocked in the game. Once you’ve unlocked Son of Sparda mode, you can play through it. If you get through it, two more difficulty levels will be unlocked — Dante Must Die and Heaven or Hell. If you get through either of those subsequent difficulty levels, you will unlock the final difficulty level — Hell or Hell.
To unlock the Super Costumes for Nero and Dante, beat the game once through on Dante Must Die difficulty.
Either Nero or Dante can perform a launch jump off of ledges that sends them flying far forward, much further forward than a normal jump. This launch jump can be used to collect secrets and sometimes shortcut secret missions. To perform it, stand facing a nearby ledge that you can jump off of. Perform the Streak or Stinger attack (while locked up, press UP + Attack) and Nero or Dante will dash forward–the ledge cuts off the attack animation and instead launches the character far forward.
Late in the game, you’ll occasionally see fault enemies appear from underneath you–they sort of warp up from the ground and try to ensnare your character. If you manage to kill a fault, you will always be rewarded with a free health orb. If you’re low on health, look for faults to kill and get their health.
During any cutscene in the game, the camera can be controlled, giving you alternate views of what you’re seeing. To move the camera around, use the right analog stick on your controller. You can zoom in and out by using the right trigger button.
Here’s a great way to cheat at the boardgame in the Game Room. When you roll the dice, you can actually predict the number you will roll every time. The number showing on the die before it’s rolled is the number that will show up if you count properly. So, for instance, if you would like to roll the number three, simply way for the “3″ to show up on the top of the dice. Count six rotations before you strike the die, and you will have rolled a “3″! This is great for exploiting the game to win extra orbs.
Here’s a great way to collect a lot of orbs. After you finish the game’s third mission, go back through and play it again. From the start, run past the statue into the first hall, where you can kill enemies to collect experience points and orbs. Then, seek out a hallway where a wooden wall stands. Break through the wall, where you can find a crystal. Break the crystal to collect an automatic 1,000 orbs. Then, exit the mission. This is a quick way you can repeat over and over again to collect as many orbs as you’d like (and some experience, too).
Here’s another great method to get even more orbs on the third mission. The technique is similar enough in the beginning to the one above — you’ll want to seek out the same wooden wall that can be broken down. Kill the enemies there after breaking down the wall, then backtrack to the red crystal in the area. Hitting it with your sword will give you 850 orbs right off the bat. But if you power up (using Devil Trigger) and attack it, you’ll get over 3,000 orbs! This only takes a couple of minutes to accomplish, and like the technique above, can be repeated at will.
There’s another easy way to get a lot of orbs, this time on the game’s seventh mission. Better yet, it will only take about twenty seconds to get about 4,000 orbs. At the beginning of the mission, break the egg-like objects to your left. Then, head forward to a tunnel and break more of the same egg-like objects. Turn right at the end of the tunnel, and you’ll see a gem. Execute a streak with the Exceed Gauge full, and then immediately use the Devil Trigger and combo it. When the gem finally breaks, you should have around 4,000 orbs. After that, all you have to do is retry the mission and do it over and over again as needed.
Here’s a great way to get some quick souls (400-1,100) in about a minute. Head to the ninth mission, skip past the cutscenes and wait until you’re attacked by three angel enemies. Charge Nero’s gun and lock onto the leader of the three angels while dodging their attacks. When they swoop and begin to charge up their energy attack, fire your gun locked onto the leader. This will kill all three enemies instantly, netting you an SSS rank, style points, and the aforementioned orbs. You can repeat this process as much as you’d like. What’s more, you will occasionally find an unaffected angel after the blast who you can kill for another 100-300 souls.
An officer unlocks his/her second costume upon reaching level 25.
An officer who reaches level 50 (the maximum level) will unlock his/her voice gallery
Clearing Musou mode with one of the 17 officers who are available for that mode will unlock the CG movie player.
Clearing Musou mode once with any officer will unlock Expert. Clearing Musou mode with at least one officer from all factions (Wei, Wu, Shu, and Unaffiliated/Other) will unlock Chaos difficulty.
The following characters can be unlocked via the techniques listed.
Finish the mission targets to unlock new characters. This can be done in musou mode or free mode.
Since you can always summon a horse from anywhere (it teleports), you can use this to get across certain maps.
All the achievements are secret, but they are all relatively simple. Get the majority of the achievements by unlocking new officers (just complete mission targets on Easy or Normal) and by completing the Musou mode with each officer (on any difficulty).
Additionally, there are achievements for completing all the mission targets and clearing all the stages.
Clear Musou mode with all the available officers (solo or co-op doesn’t matter, but all the officers available in Musou mode need to clear it). Additionally, all officers need to attain level 50 (which effectively maxes out their skill trees).
Lastly, take first place in the records for all challenges (in Challenge Mode): Rampage, Sudden Death, Speed Run, Havoc, and Gauntlet.
All the achievements are secret, but they are all relatively simple. Get the majority of the achievements by unlocking new officers (just complete mission targets on Easy or Normal) and by completing the Musou mode with each officer (on any difficulty).
Additionally, there are achievements for completing all the mission targets and clearing all the stages.
Clear Musou mode with all the available officers (solo or co-op doesn’t matter, but all the officers available in Musou mode need to clear it). Additionally, all officers need to attain level 50 (which effectively maxes out their skill trees).
Lastly, take first place in the records for all challenges (in Challenge Mode): Rampage, Sudden Death, Speed Run, Havoc, and Gauntlet.
If you want more experience when killing various officers, use your grapple attacks. Doing this will net you more experience (sometimes twice as much) than you would normally get.
You can also get more experience from killing officers if you’re using a special attack as they die (as in, the attack that kills them). Additionally, playing on harder difficulties further increases experience points earned.
To unlock Bardock as a playable character, beat the first chapter of his storyline.
There are three unlockable difficulty settings in the game. To unlock the Hard and Very Hard settings, you must beat the Z Chronicles on Normal difficulty. To unlock the hardest difficulty called Z, beat the Z Chronicles on Very Hard.
Below are a list of characters that can be unlocked from playing through Cell’s Saga. Complete the chapter listed to unlock any given character.
Below are a list of characters that can be unlocked from playing through Saiyan’s Saga. Complete the chapter listed to unlock any given character.
Below are a list of characters that can be unlocked from playing through Frieza’s Saga. Complete the chapter listed to unlock any given character.
Complete the game on Devil hunter difficulty (may also unlock by beating on Human difficulty).
To unlock the Super Costumes for Nero and Dante, beat the game once through on Dante Must Die difficulty.
There are technically two endings in the game. To see the “extended version” of the ending, you must protect the character Kyrie from being damaged for at least a minute and a half as the credits run. If you manage to do this, the rest of the ending is thereafter revealed. Otherwise, you’ll have to beat the last boss once more and try again.
Complete the game on Devil hunter difficulty (may also unlock by beating on Human difficulty).
Complete the game on Devil hunter difficulty (may also unlock by beating on Human difficulty).
Complete the game on Devil hunter difficulty (may also unlock by beating on Human difficulty).
There are three “elite” difficulty levels that can be unlocked in the game. Once you’ve unlocked Son of Sparda mode, you can play through it. If you get through it, two more difficulty levels will be unlocked — Dante Must Die and Heaven or Hell. If you get through either of those subsequent difficulty levels, you will unlock the final difficulty level — Hell or Hell.
Late in the game, you’ll occasionally see fault enemies appear from underneath you–they sort of warp up from the ground and try to ensnare your character. If you manage to kill a fault, you will always be rewarded with a free health orb. If you’re low on health, look for faults to kill and get their health.
Here’s a great way to collect a lot of orbs. After you finish the game’s third mission, go back through and play it again. From the start, run past the statue into the first hall, where you can kill enemies to collect experience points and orbs. Then, seek out a hallway where a wooden wall stands. Break through the wall, where you can find a crystal. Break the crystal to collect an automatic 1,000 orbs. Then, exit the mission. This is a quick way you can repeat over and over again to collect as many orbs as you’d like (and some experience, too).
Here’s another great method to get even more orbs on the third mission. The technique is similar enough in the beginning to the one above — you’ll want to seek out the same wooden wall that can be broken down. Kill the enemies there after breaking down the wall, then backtrack to the red crystal in the area. Hitting it with your sword will give you 850 orbs right off the bat. But if you power up (using Devil Trigger) and attack it, you’ll get over 3,000 orbs! This only takes a couple of minutes to accomplish, and like the technique above, can be repeated at will.
There’s another easy way to get a lot of orbs, this time on the game’s seventh mission. Better yet, it will only take about twenty seconds to get about 4,000 orbs. At the beginning of the mission, break the egg-like objects to your left. Then, head forward to a tunnel and break more of the same egg-like objects. Turn right at the end of the tunnel, and you’ll see a gem. Execute a streak with the Exceed Gauge full, and then immediately use the Devil Trigger and combo it. When the gem finally breaks, you should have around 4,000 orbs. After that, all you have to do is retry the mission and do it over and over again as needed.
During any cutscene in the game, the camera can be controlled, giving you alternate views of what you’re seeing. To move the camera around, use the right analog stick on your controller. You can zoom in and out by using the right trigger button.
Here’s a great way to cheat at the boardgame in the Game Room. When you roll the dice, you can actually predict the number you will roll every time. The number showing on the die before it’s rolled is the number that will show up if you count properly. So, for instance, if you would like to roll the number three, simply way for the “3″ to show up on the top of the dice. Count six rotations before you strike the die, and you will have rolled a “3″! This is great for exploiting the game to win extra orbs.
Either Nero or Dante can perform a launch jump off of ledges that sends them flying far forward, much further forward than a normal jump. This launch jump can be used to collect secrets and sometimes shortcut secret missions. To perform it, stand facing a nearby ledge that you can jump off of. Perform the Streak or Stinger attack (while locked up, press UP + Attack) and Nero or Dante will dash forward–the ledge cuts off the attack animation and instead launches the character far forward
Pieces of concept art not available in the original Duke Nukem 3D release can be acquired in this version by scoring certain amounts of Gamer Points. For every ten Gamer Points earned (up to 100), a new piece of art can be unlocked.
Press START during gameplay.
Input BLUE, YELLOW, YELLOW, BLUE, YELLOW to refill the stasis (special ability) energy meter. This code has no limit on its number of uses during gameplay.
Press START during gameplay.
Input YELLOW, BLUE, BLUE, BLUE, YELLOW to add two more power nodes to your inventory.
Input YELLOW, BLUE, YELLOW, BLUE, BLUE, YELLOW, BLUE, BLUE, YELLOW, BLUE, BLUE, YELLOW to add five power more nodes to your inventory.
You can only use the above inputs once per game (you do it again on a New Game Plus).
Press START during gameplay.
Input BLUE, BLUE, BLUE, YELLOW, BLUE to add 1000 credits.
Input BLUE, BLUE, BLUE, YELLOW, YELLOW to add 2000 more credits.
Input BLUE, BLUE, BLUE, YELLOW, BLUE, YELLOW to add 5000 credits.
Input BLUE, YELLOW, YELLOW, YELLOW, BLUE, BLUE, YELLOW, to add 10.000 credits.
The above inputs may be used once per game (you can do it again on a New Game Plus).
Press START during gameplay
Input BLUE, BLUE, YELLOW, YELLOW, YELLOW to refill oxygen. This code may be used any number of times during play.
To unlock Impossible Mode, beat the game once through in its entirety on the normal difficulty setting.
To unlock the Level Six Suit Schematic, complete the game once through in its entirety on the normal difficulty setting.
To unlock ten Power Nodes and 50,000 credits, complete the game for the first time once through in its entirety on the normal difficulty setting.
To unlock the back story log entries, complete the game once through in its entirety on the normal difficulty setting
Conserving ammunition is vital as you get deeper into the ship. The old exploit from Resident Evil 4 works with the weapons here too. When you are out of ammo and have a Bench and several Power Nodes, you can refill the ammunition in the weapon to its new maximum by upgrading to a capacity node in that weapon.
Unlockable List Of Zombie Bashing Crap In The Air Vents
For all unlockables, you need to earn an ending. If Frank dies, you fail to earn a required ending, or you choose to start a new game after meeting the requirements, you do not unlock the reward.
Ammo Belt (costume) … Do not miss with a machinegun. If you miss, start with a new (150 round) machinegun.
Arthur’s Boxers (costume) … Survive for at least 7 days in Infinity Mode.
Hockey Mask (costume) … Photograph all PP Stickers.
Real Laser Sword (weapon) … Survive for at least 5 days in Infinity Mode.
Mall Uniform … Answer all calls from Otis.
Mega Man Boots … Get the best ending without being knocked out (you can load a game if Frank is captured or killed). You get this achievement by finishing Overtime mode not 72 hour mode. — XOsgrayX (IGN)
Mega Man Clothes … Defeat at least 10 psychopaths.
Prisoner Garb … Steal the convicts’ jeep.
Pro Wrestling Boots … Break 100 items (this means use until it disappears, not throwing them)
Pro Wrestling Briefs … Defeat 1000 zombies without any weapons. Most skills are considered bare-handed. Not all melee attacks count! Big swing, hammer throw and lift up don’t count! The moves where you use a zombie to kill a zombie are not considerd bare handed moves. –wholycrapon (IGN)
Real Mega Buster … Defeat at least 53,594 zombies in one session.
Special Forces Boots … Defeat at least 15 psychopaths (or 10 special forces soldiers).
Special Forces Uniform … Destroy the Special forces helicopter (Mega Buster or Machinegun is best).
White Hat … Photograph at least 50 (living) survivors.
Unlockable: Infinity Mode
You must obtain the “true ending.”
Unlockable: White Hat
You must achieve Census Taker.
Unlockable: Ammo Belt
You must achieve Perfect Gunner.
Unlockable: Overtime Mode
You must complete the first 72 hours of Frank’s stay in the mall and then return to the helipad by noon on the 22nd
Unlockable: Cop Hat
You must achieve Saint.
Unlockable: Infinite Molotov Cocktail
You must utilize fire Extinguisher to save Paul, then bring him to the security room.
Unlockable: Infinity Mode
You must finish Overtime Mode.
Hint: Katana
As soon as you begin the demo take the first staircase to your right and walk up.
At the second store/shop on your left (it is a resturant/food court) enter the shop and jump behind the counter and walk to the juice section (you’ll see it, mmmmm O.J.) after you replentish your health,walk to the right of the juice section and jump off-trust me.
You will land on an orange canopy and yeehaw you’ll find the Katana that will slice and dice the hoards of zombies in your path. All though the katana does not last long, it is freakin sweet watching the zombies be cut into bloody pieces!
Note katanas are also infinite from stalls N116 and E205.
Hint: Bester Fester Beginning
Replay the first few portions of the game first — save the couple and photograph them hugging for moola points. Kill a few zombies and then die around the parking lot area. When you “save and exit to title”, you keep your character’s development (and PP values) for the next attempt at the game. You can power up significantly to muscle through the later areas of the game!
Hint: Samurai Onechambara Zombie Action!
Screw the firearms. This is not Resident Evil! Stick with the samurai sword if you want to whack bosses. Deliver a few hits and your bullets can be saved for times when you need to attack at range to get to vital food and health items. Note that this becomes valid only with some bosses (not all).
Hint - Jeep Inmates Tactics
Head to the North Mall across the park. Inside hunt around the shops that are under construction for the nail guns. You shouldn’t need more than two. Go back out to the park the way you came in and the cutscene will play. Head to the trees near the Food Court and wait for the jeep to try and make a go for you.
If you stay in the tree area, the jeep should smack repeatedly into the trees, freeing up a major opportunity to nail gun the inmate on the machine gun from a safe distance.
Once he is down, nail gun the passenger, then finally the driver. Once all three are dead you can go examine the .50 Cal machine gun and dismount it. It holds about 200 rds and is extremely powerful (I used it to kill Carlito in one small burst). It is also extremely acurate (you can lightly squeeze the trigger quickly for single shot). One of the best weapons in the game!
Hint - Carlito Tactics
In order to beat Carlito, there are two ways I have discovered. Either go into the battle with two pistols, one of which is given to you by Brad and another you can find from a cop, or go into the battle with the sledgehammer or katana. Method one involves running through the Welcome sign and running toward the ice cream parlour, then turn 180 degrees and stand behind the boxes before you go into the seating section. There you can shoot Carlito but he can’t hit you. Eventually he will run on top of the food places and you must turn and hide behind the boxes, strafing and shooting him.
Method 2 is to follow the beginning portion of one, except when you get to the boxes, run past them and climb ontop of the boxes that allow you to jump up to where Carlito is. Equip the sledgehammer or katana, then jump up when carlito is shooting at Brad or when he’s reloading. Then just smash him, you’ll take damage, but his flurry takes down one bar of health, so you should beat him and kill him with one bar of health left.
Hint - Park Inmate Slaughter
Nine times out of ten when your escorting any survivors through the court yard you will have to deal with the extremely annoying and deadly inmates sporting around in there little jeep. Fortunately they are a little rusty on their driving skills and tend to run into walls.But that doesnt stop the inmate with the mount machine gun from unloading on you and your party of survivors.
The easiest way to defeat them is to go to the La Frescna Plaza and grab the Sub Machine Gun hidden in the Fountain. When you step out into the court yard immediately direct your party to run to the corner immediately to your right. then run left. wait for the jeep to run into the wall(because they will try to run you over) And concentrate all of your fire on the inmate firing the machine gun. It should take about 50 rounds and he’s dead.
By now the jeep should already be backing up to make another go at you. dodgethe jeep just barely and right when the red “B” icon apears, quickly examine th e machine gun on the back. Now manually aim(with the large machine gun) and make short work of the other two inmates.
Hint - Uzi Locations
There are some reliably constant sources of Uzi’s in the game (note — unless you are doing Case 1.1, thses Uzis do not appear if you have one in stock already):
(1) The fountain in Al Fresca Plaza. Note, having an Uzi in stock will prevent this item from spawning when the Al Fresca map is loaded. It’s best to complete the Case files until this area of the map is opened easily (assist Brad, fight Carlito #1 on day one).
(2) In Paradise Plaza, head up the stairs to level two (the stairs next to P113 Kids Choice Clothing). On the landing mid-way up the stairs, jump and mantle onto the blue store marquee. Follow the wall until you are over P116 (Shoe Kings). The Uzi’s placement should be obvious.
(3) In the Food Court, locate F103 (Chris’ Fine Foods). There is a signboard that has a cook’s cariticature. Mantle onto the dining booth sidings, then mantle again onto the cariticature signboard. The Uzi should be on the top.
(4) The maintenance tunnel warehouse. This is the same room as the maintenance tunnel key. On the map, this room is underneath Leisure Park, and may be considered “just south east” of stall W107.
(5) In Wonderland Plaza in the play area by the maintenance tunnel entrance, you need to zombie ride to the toy playhouse. The uzi is on the house’s roof.
(6) In the leisure park, goto the entrance of the parking lot, turn right & go to the corner there should be a tree with a rock under it, the Uzi is up in the tree.
(7) In Entrance Plaza, go near the escalators. You will need to use the Zombie Ride to reach it.
Hint - Drop No Damage
At level 25 (or so), Frank earns the knee drop (JUMP then JOYDOWN + BLUE). This move is useful in beating down enemies regardless if they are standing or lying down, but you can also do this move to avoid falling damage from heights.
Hint - Clown O’Path
The best way to beat that evil clown boss near the roller coaster is as follows:
1) Go get about 4 pistols from the fat zombie guards in that area of the mall. A container of OJ is good to have as well.
2) When the fight starts, run back down the stairs to the upper level and KEEP YOUR DISTANCE from him. He will start to blow up balloons of gas when you’re far away.
3) Shoot him as he is blowing one up. The clown will drop the balloon. Shoot it while it’s near him. He’ll start coughing. Shoot away.
4) Repeat until he’s dead. Watch out for zombies while you’re fighting him, and NEVER try to melee him. After beating this boss, he’ll leave a small chainsaw behind after he’s dead. Pick it up before you switch off the coaster, because after the cutscene you’ll find another at his body!
5) Final note, the hostage you save should be saved if you want to get the best ending. This hostage unlocks a “warp” between the Wonderland and Paradise bathrooms, letting you quickly move from one side of the mall to the next.
Hint: Frank Would Like To Eat Your Face
Frying pans are not used for cooking. Rather, you simply equip one and use it on a stove action point. Once the pan is visibly red, Frank can use a strong attack with the heated frying pan (hold BLUE) and melt the face off a zombie for a bonus 100 PP.
Hint - .50 Cal Respawn
Unverified. Ok, after you beat the three convicts in the jeep, you can re-spawn the jeep’s gun by driving to another map (the maintenance tunnel map). When you load a new map, you reset the gun. However, you do not reset the damage done to the jeep, so dont hit too many zombies. You can have fun with the gun by driving back and fourth between the parking lot and the tunnels for Zombie Genocider.
Hint - Food Court Carlito
I found a simple and easy tactic to stop Carlito’s reign of fire on the Food Court in the Case ‘Backup for Brad’. First get a Stun Gun ready! Get behind the Wild West set up where Carlito is covering. Climb up the boxes to his level and take cover behind the corner of the fake building where he stands. He will relise your location quikly so have the stun gun ready. As he rounds the corner to shoot get him with the stun gun! This will stop him and deplete his health completly without a strong resistance!
Occasionally, a stun gun is created from destroying cardboard boxes. You can destroy them if you have the roundhouse (and sweep) kick, or the knee drop (level 25).
Hint - Easy 100% Machinegun Accuracy
Unverified. Very simple. Get a special forces machine gun, then go to the Butcher’s room (meat processing under Seon’s grocery) and unload 150 shots on one piece of hanging meat. You will get Perfect Gunner unlocked!
you’ve got a machinegun when you’re doing the Bomb Run, you can easily attain the Perfect Gunner achievement by unloading the weapon into Carlito’s delivery van.
Park your vehicle (I used the van) right next to one of the bomb vans and you’ll be somewhat out of Carlito’s line of fire when he’s throwing grenades. Stand between your van and the bomb van and you should be able to get off the entire magazine with no problems.
You can also get a machinegun early through a survivor. Trade any weapon for Brett’s machinegun when rescuing the survivors from the Huntin’ Shack. If you manage to hang on to it until you can do either of the above exploits, you get the achievement.
Hint - Toy-Chainsaw … Times 27
The clown’s mini-chainsaw supposedly exists in three categories of items — blades, construction, and toy. Luckily, there are three books that triple toughness of those item classes. Taken together, the small chainsaw becomes a very tough weapon (almost unbreakable). The books you want are in P101 (toy magazine), P108 (engineering book), and W204 (criminology book). Although you need to have four slots to make this weapon work, Frank will have a nearly unbreakable melee weapon for any mode.
Hint - Grocery Clerk
Obtain a sword (not a katana) from the Cutlery Store (it’s next to grocery store). You need to break the glass to access the action point. When the grocery psychopath comes at you with the cart, jump up on top of a shelf. Jump and press BLUE as you fly through the air. Because Frank is using the sword and not the katana, he will do a downward thrust with the sword instead of a kick. Swing a couple more times and jump back up. Repeat as needed and the boss will be dead in no time.
Hint - Easy PP Task (Hangers)
For some quick and easy PP early on, find any of the circular clothes racks in the mall (there is one in the Shooting Star Sporting Goods on the second floor in Entrance Plaza — stall E207). Take any weapon (i.e., a hockey stick) and nick the side of the clothes rack to send it spinning, then hit it the other way. Both clockwise and counterclockwise yield some quick and easy PPs!
Hint - Easy Karate Achievement
Go to the maintenance tunnels and make sure you have the Double Lariat skill (L3 + BLUE while Frank is motionless). Go into any big group of zombies and use this skill. The best place to do this is the area where Carlito’s (usable) white truck is (it’s the northwest corner of the tunnel area). Once you kill all the zombies in that area go into the butcher room and go back out and all the zombies will be back. It will take about then (real time) minutes to get the achievement. If you run low on life, you can always use the white van to head to an exit and come back later.
Hint - PP Exploit (Special Forces In Warehouse)
If you are back at your base early waiting for the helicopter there’s a nice easy way to level up. Make sure to have some guns with you, make your way up to the top of the warehouse and you can shoot down all the federal agents patrolling below without them shooting you. Each guy is worth 5000 PP. Whenever you run out of ammo (or guys to shoot), just jump down and grab some of the machine guns they leave behind, take the elevator back up and do it again to a fresh batch of unsuspecting AI.
Hint - Chopper Smashing
Having trouble taking aim at the chopper while zombies are constantly harrassing you? Try doing the Zombie Ride to jump on top of the shelter in the park. That way, the zombies can’t bite you. When you are up there, there is also some glitch where the helicopter is unable to shoot you very well. I think it’s because the chopper aims at Frank as if he was standing on the ground.
I was only shot maybe twice while on top of the shelter. Take your machinegun or the Real Mega Buster and aim toward the helicopter when it is about to come straight at you. Once it starts its approach, turn around 180 degrees, aim straight up toward the sky and start shooting your weapon. You should be able to hit the rotor within a couple tries. You really only need to land one good shot, so if you use this technique, all you have to do is line your shots up right and you will hit the chopper as it passes over you. Just aim straight for the center when it starts coming towards you, then quickly turn around 180 degrees, (hold down to turn around completely) then aim for the sky and start shooting.
Forget to destroy the military helicopter and now all the zombies are dead (Day 3)? There is still a way to get on the shelter without using the Zombie Walk! Go to the parking lot located far west on your Mall Map. Get in the red car and drive to the shelter.
Once the car is near the shelter, a glitch will happen where if you position Frank under the edge of the shelter roof and jump, he will grab on to the ledge and pull himself up. It has worked every time I’ve tried.
I was shot about five times on top, but it was worth it because the helicopter misses most of the time. Everything else about destroying the helicopter is pretty much covered in the hint above this one, and it works very well.
Hint - Ending Requirements
These are the requirments needed in 72 hour mode to unlock different endings. The farther down the alphabet an ending is, the worst ending you have (i.e., ‘F’ would be the worst and ‘A’ would be the best).
Ending A … Solve all cases. Talk to Isabella at 10 AM and return to the heliport at 12 noon on Sept. 22nd.
Ending B … Don’t solve all cases but be at the heliport on time.
Ending C … Solve all cases but do not talk to Isabella at 10 AM on the last day.
Ending D … Remain a prisoner of the Special Forces by 12 noon on Sept. 22nd.
Ending E … Don’t be at the heliport and don’t solve all cases.
Ending F … Do not collect all of Carlito’s bombs during case 7-2. You do have to successfully complete all the cases up to this point.
Hint - Shocking For Dollars
Provided you have a high enough damage level (say 15 to 20), you can use stun guns to immobilize the grocery psycho. When he gets over to you, pop-out without getting close to the cart and just hold the Stun Gun on him for maybe no more than 5 or 6 seconds. The boss will be dead or darn close to it.
: East PP
Here’s a good technique for acquiring some easy PP. When the Special Forces are in the mall, run to the grocery store, bringing along some guns. When you enter the store, immediately head towards the pharmacy. Open the door to the pharmacy, head on inside, and shut the door behind you. Shoot out all of the windows in the pharmacy and wait. Eventually, the Special Forces soldiers will come looking for you, but they will all gather around the door. They are sitting ducks for you here. They won’t fire back or run away. Clear this group, leave the pharmacy, then walk back in to repeat.
Unlockable Mega Buster
Unlike other useless achievements, The Zombie Genocider achievement (kill 53′594 zombies) unlocks Rockman’s Mega Buster in the security office. Once this achievement is accomplised, let your current mode run down (72 Hour Mode is best). Once the credits roll, the unlockable will appear and you can save it to your gamertag profile. Frank can stock the weapon, but can only carry one at a time.
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